![](https://freight.cargo.site/t/original/i/d93707bdcc6bc86366070a77b2dc3094d7060bb19757748d025cbdbb3f0d1a8d/Concept_FinalCharacterWebsite_1.jpg)
CHARACTER DESIGN
The design of this character was only the first step of a bigger project. Using these concept sketches I sculpted a 3D version of her that I wanted to texture and rig but I never finished the project.
The goal was for me to get to know the workflow of a character artist and what it means to create a character for game or film.
FIRST SKETCHES
I began by sketching ideas and trying different things.
All i wanted to archieve here is to get as many ideas as I can think of to paper
and see what works and what doesn‘t.
While doing so I kept the setting and personality of the character in mind.
![](https://freight.cargo.site/t/original/i/0a1e3d53c428db7e208cfeb5c4379fe9e9f29a7230e3294a71e1db5a0a4918e6/website_2.jpg)
ITERATION
In this step I took the sketch I liked most and refined it a little further.
This allows to define smaller details and get a better understanding of what works well.
From there I took the new sketch and created multiple similar versions with small differences only,
in order to find the best look.
![](https://freight.cargo.site/t/original/i/dbc0f6daea1eca317798f18d26a26f9bd32e192bb4584c60de3b7fcdab1b001b/website_3.jpg)
HAIR VARIATION
I sketched the character with a specific hairstyle already
but since there may be better solutions I wanted to see what she looks
like with different options.
![](https://freight.cargo.site/t/original/i/7a197647a5c1b83024ae5959a65acd44566d20d68ba6223ba52c8b95b5e2e80c/HairWebsite.jpg)
HAIR + BODY
I chose a selection of my favourite hair sketches and added the
upper body to see how it matches with the clothing. In this case
I decided to keep the original hair.
![](https://freight.cargo.site/t/original/i/8b1f0eb34e99bbf0d7fdd25a3afca9ccefa0708353214058d9b527466b82aa91/HaironBodyWebsite.jpg)